Other weapons *may* be also provided, but are not required for gameplay. OpenFNG is a red/blue teamgame, where the only weapons usually in use (and given on spawn) are hammer and laser. ![]() Whenever i break the build on some particular platform, let me know on IRC or on. I will occasionally ask people to see whether the windows build is broken, and if so fix it + update win32 binaries. In particular, i can only guarantee it to build properly on FreeBSD, however this usually means it builds on linux (and probably osx) as well. OpenFNG should always properly build on unixlike systems, and i will try to keep it compilable for windows too. Not very much what i like.ĭue to being rewritten from scratch, you will notice it behaves not always exactly as original fng did, usually with good reason ) The reason for not porting, but rewriting from scratch was mostly that fng appeard to be written in python, with some c++/python glue. It has seen life due to apparently nobody bothering to port fng to 0.6. ![]() ![]() OpenFNG is (obviously) a TW modification, which started as a free clone of the fng mod which was pretty popular in the 0.5 days. It's recommended to compile from source instead of using precompiled binaries! Win32 client binary (optional): … p?raw=true As OpenFNG seems to be actually played, and as it has evolved quite a bit, since its first launch, now a more thorough explanation of the game, rationale behind what is different to original fng, and goals for the future.
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